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- on mouseDown
- puppetSprite(21, 1)
- set the memberNum of sprite 21 to the number of member "SH1 DOWN.PICT"
- updateStage()
- end
-
- on mouseUp
- set the memberNum of sprite 21 to the number of member "SH1 UP.PICT"
- if the memberNum of sprite 5 <> 0 then
- if the movieTime of sprite 5 < 6000 then
- set the movieTime of sprite 5 to 5070
- else
- set the movieTime of sprite 5 to 18756
- end if
- end if
- updateStage()
- puppetSprite(21, 0)
- end
-